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Getting Ahead
Project type
Getting Ahead Video Game
Date
12/14/2023
Art Team Lead
My Role for this project was to manage the Art Team, and work with both the Art Team and Tech Team to figure out when everything needed to be completed, and what assets needed to be worked on first. As well as creating multiple different Character and Prop assets where I would 3D Model, and use Substance Painter to create them.
This game is a project that our class came together and worked on for the entire semester. There were a total of 7 students that worked on this project. My role in this project was an Art Team Lead, where I was working with another Art Team Lead, and we would come together to figure out what the Art Team needed to work on every week to finish the project on time, and work with the Tech Team to know when they needed everything by to have the assets implemented into the game. As for the Assets that I worked on, I worked on creating the Golem Character, Salamander Character, Salamander Harpoon Gun, Long Bridge, Campfire, Stone Exit Door, Tree Log Pile, Shovel, and Picnic Table. I also worked on creating multiple different levels including both the maps with water, and the campfire map. As well, I also helped rework and touch up other assets from other team members including the Squire Character, Squire Sword, Squire Shield, Bushes, Grass Hairs, Rocks, and Axe.















